Brawl Stars · GTM Concept

The BrawlHouse

An interactive lore experience that gives players a reason to come back between updates — and a reason to share.

Speculative GTM concept

Brawl Stars · Supercell

Strategy deck + interactive prototype

June 2026

Engagement peaks for 72 hours, then drops back to baseline

Brawl Stars ships a major update every 5–6 weeks. Each one is a marketing moment: Brawl Talk drops, creators post, the community reacts. And then, by week two, engagement is back at baseline.

Players get the update information. They just don't get to interact with it. There's no mechanism for organic engagement between update cycles — no reason to keep coming back, no hook for community theory-crafting or UGC.

72h
Peak engagement window after Brawl Talk
5–6 wks
Between major updates
$0
Organic spend in the gap between updates

Supercell has already proven this works

For Brawl Stars' 5th anniversary, Supercell built an interactive Starr Park CCTV experience. Players monitored live footage, found hidden timecodes, and unlocked story drops. It became the biggest organic engagement moment in Brawl Stars history.

The BrawlHouse takes that same lore-discovery instinct and makes it conversational — and repeatable every season.

89M
Visits to the CCTV experience
8,500+
Organic YouTube videos created
130M+
Views across creator and community content
$0
Media spend

Source: Supercell published figures

Starr Park employee housing. Managed by Mr. P.

The BrawlHouse is a browser-based experience that lives outside the game. Each season, 3–4 Brawlers are in residence. Players visit their rooms, ask questions freely, and piece together what's really going on at Starr Labs — no Brawler has the full story.

No download. No account required to browse. Powered by AI voice agents, with Supercell ID login to unlock full interaction.

01

Interactive AI experience

Each Brawler is an AI agent with a locked character brief. Players ask questions freely — the Brawler responds in character, hints at lore, and deflects what they're not supposed to reveal.

02

Seasonal rotating residents

A new roster of Brawlers checks in each season, tied to the current update. The permanent cast — Mr. P at the front desk — ensures continuity and onboarding.

03

A mystery that runs all season

No single Brawler has the whole picture. Players have to talk to everyone, share findings on Reddit and Discord, and theory-craft to piece together what Starr Labs is actually doing.

04

A Secret Room only the community can unlock

Super Creators each receive a unique lore fragment. No one creator has all the clues. The community has to collaborate to unlock Dr. Wendy's research archive.

Built to show, not just describe

Rather than pitch the concept in slides alone, I built a working prototype with four playable characters, room backgrounds, a dialogue engine, and the full mystery narrative.

The BrawlHouse
The BrawlHouse

Five steps from discovery to organic share

1

Arrival

Player clicks a link from social, creator content, or an in-game IAM or news article. No download or login required to explore the building.

2

Check in at the front desk

Mr. P greets players, explains who's in residence, and prompts them to choose a room. He also handles the Supercell ID login prompt for players who want to interact with Brawlers.

3

Interact with a Brawler

Players choose text or voice. Each Brawler responds in character — sharing lore hints, deflecting questions they're not supposed to answer, and referring players to other residents.

4

Share and theory-craft

No single conversation gives the whole picture. Players share screenshots on Reddit and Discord, compare what different Brawlers said, and build theories together.

5

Unlock the Secret Room

Super Creators hold unique lore fragments. When the community pools the clues, they can unlock the Secret Room — Dr. Wendy's hidden research archive, hosted on fankit.supercell.com.

No brief needed. The fragments are the content hook.

Super Creators each receive one unique lore artefact — a physical or digital fragment that contains part of the access code to the Secret Room. No two are the same. You can't unlock the room alone.

This gives creators an organic reason to make content without a brand brief: they have something exclusive, their audience wants to see it, and the community needs everyone's fragment to progress. The campaign runs itself.

Sample fragment artefacts

Each Super Creator receives one of these — distributed under embargo until Brawl Talk day.

Fragment A
Maintenance form (partial access code) — filed by Gale
Fragment B
Second half of the same form — filed in a different system
Fragment C
Mr. P's Thursday duty roster — 02:00 gap, no notes
Fragment D
Intercepted NanoStarr research memo — EYES ONLY
Fragment E
Staff ID — credentials not in the standard directory
Fragment F
Delivery manifest — three entries redacted

Benchmarked against the CCTV experience

The CCTV experience set the benchmark: 89M visits, 8,500+ videos, 130M+ views, $0 media spend. The BrawlHouse is a lower lift to build — and designed to run every season, not once.

8M+
Unique visitors in first two weeks
vs. CCTV: 89M total
25M+
Creator content views in launch week
vs. CCTV: 130M+ across campaign
5+ min
Average session time per visit
8+ exchanges per session
40%+
Supercell ID login rate among interacting players
12%+
Click-through from Juju in-game voice line + IAM
15%+
Visitors who are new or lapsed players

The complete picture

The full deck covers cross-team execution, GTM timeline, in-game integration touchpoints, AI safety guardrails, the monetisation layer, and a phased prototype-to-launch roadmap.